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Fbx unity default scale
Fbx unity default scale










#Fbx unity default scale professional

Long before many 3D users had even heard of the FBX file format, Okino Computer Graphics developed the first, professional FBX conversion system starting in November 2002 and continues to do so until this very day.Īs such, Okino is the longest standing and experienced conversion company when it comes to all aspect of the FBX file format, its disparate and non-compatible SDKs and all of its many quirks. Quick History of the Okino FBX Converter Implementations: Please refer to the corresponding Okino FBX importer for extensive information about how the FBX file format works with Okino software. If you are exporting data into 3ds Max or Maya then please use Okino's PolyTrans-for-3dsMax or PolyTrans-for-Maya software. Statistically, the Okino FBX exporter has been primarily used for moving data into Unity, the Unreal Engine and MODO. Surfaces), lights, cameras, materials, automatic bitmap conversion, skeleton (bones) and meshĭeformation skinning, object animation, camera animation, light animation, material animation and more. It support export of meshes, NURBS surfaces, spline shapes (converted to meshes or NURBS Popular and complex 3D programs (MCAD, DCC and Animation) into highly accurate and efficient FBXįiles. Okino's FBX export conversion system intelligently and robustly converts from the world’s most You are here: Home » Import CAD Formats » NGRAIN's 3KO SolutionsĮxporting FBX Files and History of the Kaydara, Alias and Autodesk versions of the FBX 3D File Format DWF for AutoCAD, Navisworks, Revit & Others.DWF (AutoCAD, Navisworks, Revit & Inventor).If you do with the same units but with Meters or centimeters in 3ds Max and force an unit conversion, the size of the cube in Unity will be of 2.54/2.54/2.54 while it will have the size of a 1m/1m/1m and that means that the 1/1 ration size of the thing you made is of 40cm instead of 1 meter while in Unity. If you still need to confirm it, just create a normal cube directly in Unity and that cube will have a 1m/1m/1m size. Once in Unity, simply bring the cube on the scene and check its size. Do what I wrote above and export it into an FBX in Unity. If you want to test if things work correctly on your end, simply make a cube with 100 units on its sizes in 3ds Max. 100 Units in 3ds Max with the automatic conversion option on is equivalent to 1 meter in Unity. The thing thought is that Unity will show its size in meters and not in units (centimeters) like 3ds Max. (It's a check square above the list of unit you could wish to have the current 3ds Max units converted to)ģ) Import it as that in Unity (you can literally drag and drop the asset from its folder into Unity's folder.)įrom now on, in Unity, the asset will have exactly the size you wanted it to have. In case you modified it, make sure that the "Unit" conversion is set to automatic. From then, consider that 1 unit = 1 cm even if it's not written anywhere.Ģ) Once you're done with the meshes, export it as an FBX. If you want to have Unity fully recognize the exact units you used in 3DS max without any conversion, there's how you can do it naturally :ġ) Set 3ds Max unity to "Generic". To work around this error, set your 3ds Max system units to 1 Unit = 1 cm. Somewhere in the workflow, there is a divide by 100 being done where it shouldn't. So where is exactly is the bug? Unknown which of the two is the culprit. Alas, it appears in the Unity scene properly scaled. So the cube should appear enormous in Unity. When Unity does the import, we know that it does so at a scale of 1 Unit = 1 meter. You've exported a cube that is, in terms of raw units, 100x100x100. When you import to Unity, you will get a properly scaled model. In other words, do not do any scaling whatsoever. When you export to FBX, leave your scaling at 1. Obviously, this appears to create an inconsistency, because an object imported to Unity will be imported at 1 Unit = 1 meter. Do not use the sensible assignment of 1 Unit = 1 meter. In 3ds Max, when you set up your units, select 1 Unit = 1 cm. Suppose you model a 1x1x1 meter cube, and want to export it to FBX for use in Unity. UPDATE: Tried some out-of-the-box googling, and may have finally found the answer.










Fbx unity default scale